New project : VR Drones Racing

February 18th, 2016

Just a little post to say that i’m currently working on a new project called VR Drones Racing.


VR Drones Racing logo

In case you didn’t get it, it’s about racing virtual drones through VR headsets for Android and iOS.

There’s an official website here and a development blog on on which i plan to publish as much as possible.

New Website and Blog for mankind team

February 3rd, 2016

Recently i have updated the mankind website, replacing the old flash home page with a WebGL one.


With this update we (mankind) have decided to reboot the blog, and to try to publish at least one post per week.
We will talk about us , of our works and how we do things.

At this time there are already some posts.

Krabob is talking about his forthcomming Maths app   Math Touch Book and gives some thoughts about art

Erk will publish  some technical posts about his next game Aquagena

And i posted some tutorials and feedbacks about technics and technologies i’m currently using during the development of my latest secret project

The website is not yet finished, but feel free to visit it and give us some feedbacks.


Bubble Alkemist gameplay

December 12th, 2015


get the game : Bubble Alkemist

Making a sequel to SwipeBlocks – Decline & Rise

December 11th, 2015

Read the part 1 : Making a sequel to SwipeBlocks – The origins

Read The part 2 : Making a sequel to SwipeBlocks – Designing the game

The Decline

Once again, i didn’t had much time, and as the game was getting near of a final version and that i had to make only small touches here and here, my motivation was going on the decline.

Time was running and every time i told to myself that i had to finish the game, i had a little something to change, changed it, then found another one but lacking time, worked on something else, then told to myself that i had to finish the game, and so on, so finaly the game was not released.



In the year of 2015, more than 4 years later, i thought i had waited enough,  i still prefer to release a game than waiting indefinitely to reach an unreachable perfection.

So i freezed the features and enhancements list, made the last few changes according to it and now i’m ready to go for the release.

The game is not perfect, but it’s alive ! and, seriously,  what is perfect in this world ? So here we go,  i hope you will enjoy it, and of course any feedbacks are welcomed.

Bubble Alkemist website

Bubble Alkemist on the Google Play store


Making a sequel to SwipeBlocks – Designing the game

December 4th, 2015

Read the part 1 : Making a sequel to SwipeBlocks – The Origins

Designing the game

So i started to sketch some ideas and designs, and the project, temporary named SwipeBalls, was born. I knew that i will not use this name, but it was the best i had in mind then. Finding another one was not my priority, the words “moleculs”, “lab”, “bubble”, “alkemist”, were there, but the name was not making its path yet.


I made a lot of drawings, but i missed time to do more than that, the project was slowly growing in my head.

In late 2013 i started a first prototype, in a few days i get a first playable version.

I was satisfied by the way it was running, then i worked on making the graphics. some weeks later, nearly all the assets were made, it was time to work on the code.

Early version of the game with firsts photoshoped assests:

During this period I found the name “Bubble Alkemist”, which was adequate both with the design and the gameplay.

Part 3 : Making a sequel to Swipeblocks –  decline & rise

Making a sequel to SwipeBlocks – The Origins

November 25th, 2015

It’s been a long time since i decided to make a sequel to my first mobile game “SwipeBlocks”.
More than 4 years later, i’m finaly ready to launch it.

The origins

Back in 2011 i launched SwipeBlocks, a simple game with a relative new concept between classics match 3 , Tetris and fruit ninja.
First feedbacks were good, and the game was pretty well downloaded for a first attempt by a perfect unknown indie developer.

During the first year i made many enhancements on the game.
Quickly i wanted to make a sequel, but my ideas were not clear enough yet and i lacked time to get my hands on it.

In 2013 i finally decided to make a sequel, at this time my first intention was to make a redesigned version of SwipeBlocks, with a fresh new look, and some technical improvements (make use of hardware acceleration).

Then ideas came up, and more than a redesign, i decided to make a complete new game from scratch, just keeping the main gameplay in mind.

In the meantime i was quite surprised to discover Dots, a game that was similar to Swipeblocks in many points, except of course the use of dots rather than blocks. That game was highly successfull and many people were saying its concept was revolutionary, of course they didn’t knew at all that this concept was initiated 2 years before by SwipeBlocks, this gave me further motivation to go ahead.

Read the part 2:  Making a sequel to SwipeBlocks – Designing the game

Google Deep Dream Roto Zoom prototype

November 17th, 2015

Is the cat is going Up or Down ? The Song

May 10th, 2015

Statuzer is back

March 13th, 2015

Statuzer, the former Twitter client who brought you many multimedia features, is now coming back as a Live Tweet wall featuring 3D display, right in your browser!

WinterZ the apocalyptic flappy thing

February 10th, 2015

The World was destroyed, nuclear winter came and dead people are back on earth to eat some fresh brains.
You and a bunch of other survivors have to escape and go ahead to find some better places.
Take control of your spaceship and try to go as far as you can.
WinterZ on Android